Our journey begins
in a valley very near the Great Wall. Enter the water and go to
the left of the big rock. A Tiger should appear so get on the
rock and kill the Tiger then jump forward to continue down the
path. When you reach the gap, pull up, pivot, then jump and grab
and pull up.
Kill the Tiger that is approaching
then jump the gap and take the path to the Stone Dragon which is
also Secret #1. Continue the climb by climbing up
twice then pulling up to the ledge. Turn and jump to the left and
grab and pull up to get across another gap then pull up again to
reach the building.
Enter the guardhouse and drop through the grate in the upper area
to fall into the water. Then run forward and jump and pull up to
access the switch. Flip the switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall.
Kill them with your guns, taking evasive action if necessary.
Proceed to the gap in the wall. The guardhouse on the other side
is locked so drop to the water below to obtain the key for the
guardhouse. Kill the Tiger who is arriving as you exit the pool.
A green section of the ground will get you high enough so you can
jump and pull up to the top of the wall. Continue to the
guardhouse and open the door
Kill the spiders that swarm out the door then enter. A single
spider remains to guard the Rusty Key above that ladder. Kill the
spider and take the key and use it on the lock next to the door.
Continue forward until you reach a room with a skeleton. Shotgun
shells and a medkit are here as well as another swarm of spider
plus a big spider coming in from behind. Take out the big one
first then finish off the swarm before collecting your items.
Pull out the block and slide down the slope to arrive at a pool
of water.
Jump in and head left to the wall. Jump up and grab and shimmy to
the right avoiding the darts. Swim underwater to the exit and
surface in the corner avoiding even more darts. Climb up and exit
into the hallway.
This hall has a collapsing floor with spikes beneath. Run across
and through the door which shuts behind you. Two boulders start
rolling towards you from the left. Turn and run to the right. As
the passage narrows, jump the spikes and land on the ramp. Slide
down into the wall then jump to the left and get some ammo. Run
forward and pull up to the ledge to avoid the spiked walls
closing in.
This next hall has more collapsing
floors and sharp swinging blades. Run down the hall and jump the
blades. As you approach the final blade jump and turn to the left
in midair. You should land right next to Secret #2; the Jade Dragon. Pick it up
and move into the hall before the spiked walls close in on you.
Cross the collapsing floor while staying to the right. The left
wall will stop before it can hurt you.
At the end of the hall, stop at the top of the ramp and turn so
you can slide down backwards. Hang from the bottom and drop then
jump to the right to land on another collapsing floor which you
fall through as more spikes close in above. Enter the cavern and
continue forward. Take the medkit then head to the left and run
past the blades.
There is a rope slide and lots of
spiders in this next room. Kill all of the spiders then go get Secret #3 which is located below the
rope slide. To get the Gold Dragon you need to look down into the
canyon and locate the tan rock with the moss. Stand above the tan
rock and with your back to the canyon, drop off, hang then drop.
Jump and grab the ledge and shimmy right until you can pull up.
Continue along the path and collect some flares along the way.
Take the ladder down and continue until you reach the canyon
floor.
Those tremors you should now be feeling are the early warning
signs of an advancing T-Rex. Return to the hall and kill the
T-Rex from the safety of the passage. When he is dead, you can
cross the canyon and get the Gold Dragon. This causes a second
T-Rex to appear so kill him then make your way back to the top of
the canyon. Use the rope to slide across the canyon and land on
the ledge on the opposite side. Kill the 2 Tigers which are
waiting for you, then proceed to the exit.
Venice
Lara arrives in
Venice and finds herself in a dead end alley. Exit to the
courtyard and take out the Doberman as he charges. You will need
to do some side-jumping and shooting to take out the guard on the
balcony who will drop a key after you kill him. Continue down the
alley until you hear approaching footsteps then start firing and
backflipping back down the alley to take out more dogs and
henchmen.
When all is safe, exit the alley and you will be next to the
canal. Dive into the canal and swim under the large door to get
inside the boathouse. Checkout your cool new ride then flip the
switch to open a door somewhere else. Return to the dock and
enter the hut. Grab the flares from the table then start climbing
the ladders.
Climb each of the ladders after pressing the appropriate switch
to open the trapdoor. When you reach the roof, shoot out the
windows then drop into the hall. Climb through the second window
you just shot out and jump over to the awning. Then make another
jump to the balcony and retrieve the Boathouse Key from the dead
guard you shot earlier. Return to the hall and head right to the
door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip
the switch to open a door high on the wall on the opposite side
of the canal. Head back to the dead Doberman and shoot out the
window. Run and jump and grab the awning. Pull up and then start
jumping from awning to awning until you reach the ledge near the
door. Jump inside and flip the switch at the end to open a canal
door.
Dive back into the canal and return to the Boathouse and unlock
the door. Swim back out and make your way to the ledge by the
hut. Climb out and kill the henchman. Take his Auto-Mags before
you return to the Boathouse. Climb in the boat and head for the
now-open canal door. When you pass through the door, stop
the boat and light a flare to reveal a passage to the right. Secret #1 is waiting for you at the
end of this passage. Take the Stone Dragon then jump down and
kill some rats below you. Turn and face the ladder then turn and
head right. Turn right at the end and jump in the water. Continue
on past the left channel until you reach some Uzi Ammo. Grab it,
then retrace your steps back to your speedboat.
Light another flare and continue down
the dark canal. At the bottom of the falls you can dive into the
pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots
of columns. Keep the boat over towards the left until you see a
ledge. Hop out and kill the rat nearby then shoot out the window
and finally kill the henchmen who arrives to investigate all the
noise. Grab the ammo then get back in your boat and head through
the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the
shotgun shells. Return to the dock and climb the ladder making a
mental note of the doors which are now closed. The water level
and your boat have risen to the top so dive in and flip the
underwater switch to open the next set of doors then get in your
boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat
to a stop by the gondolas. Exit the boat and get on the dock.
Climb on the box then jump and grab to reach the awning and pull
yourself up. Walk to the right edge of the awning and jump to the
walkway above. A Doberman and a henchman come running at you so
backflip off the ledge and kill them both before jumping backup.
Retrieve the medkit. Another guy is guarding another speedboat
further down the canal. You can kill him from up here then turn
right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your
guns, taking evasive action when necessary. Retrieve the Steel
Key from his fallen corpse and unlock the courtyard door. Go
through the door and drop into a hole to flip a switch. A gate
opens somewhere else in this level and you hear approaching
footsteps. Climb out of the hole and kill the henchman and take
his ammo. Return to your speedboat and use it to ram the
gondolas.
Underwater mines hinder your progress. These mines can only be
triggered by a boat. Lucky for you, you have two at your
disposal. Line your current boat up with the mines and build up
some speed. Jump out of the boat at the last minute and swim to
the dock as your boat continue down the canal and sweeps the
mines for you. Grab the M-16 ammo from the fallen guard. The Iron
Door is locked so we need to find a key. Get in your new
speedboat and return to the section of the canal that raised your
boat to this level.
A bad guy is waiting around the left corner, so hop out of the
boat and kill him when you get on the dock. Grab all his ammo.
Get back in the boat and continue along the canal until you reach
a clothesline on the right and a smaller canal on the left. Ram
the two gondolas tied up at the dock and exit your boat. A
henchman with a bat come out of a door but you can kill him
before he even gets close. Enter the dark room and kill some rats
and flip the switch to open a door somewhere else in this level.
Return to your dock.
Before getting in the boat look up.
There are some windows above. Jump and grab the ledge and pull up
so you can shoot out the windows. Climb through and take Secret #3; the Jade Dragon from the
bed. Now you can get in the boat, turn around and take the narrow
canal you passed earlier. Keep to the left and the canal will
intersect with a larger canal and you will find the door you
opened a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key
from the pool of water and climb the ladder to go up and kill a
Doberman and his master. Take the medkit and flip the switch. A
really nasty guard arrives on the scene and is blocking your
escape to the boat. You can either kill him by shooting through
the gap between the door and the wall or if you want to impress
your friends, try doing a backflip from the ledge and killing him
before you splash into the canal.
Either way, when he is dead, get back in the boat and retrace you
path back to where you got your second speedboat. You now have
the key to open that door and kill another nasty badguy. Flip the
switch by the window to open the second gate which is blocking
your exit. Return to the boat and head back up the canal going
under that walkway where you snipered the guy who was guarding
this boat earlier in the game. Keep to the left until you reach
an open door on the right. Go just past this door then back the
boat up to the door so that it is lined up with the ramp to the
left.
Jump out of the boat and enter the door until you can stand.
Shoot the henchman and grab his ammo when he is dead. Flip the
switch to open the final obstacle in your escape of this level.
This is a timed sequence of events and the clock starts ticking
once you get back in your boat. Anything less than a perfect
performance and you will be redoing this segment so save your
game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when
you land so you can make the sharp turn at the second left into
the large canal, then make a sharp right into the smaller canal
with the open gates. Make another right at the intersection and
speed down the canal to the exit...
Bartoli's
Hideout
Exit at the dock and
kill some rats. Go around the building to the left, killing the
guard and his rats before flipping the switch. Another guard
arrive so kill him too, taking the medkits from both your
victims. Enter the now open front door and kill the guard on the
balcony and his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window and kill
the Dobermans who jump through when you get too close. Go to the
back of the courtyard and take the medkit, flares and ammo.
Now you need to proceed down the heavily guarded hallway. Several
statues will begin hacking at you with huge blades when you get
too close. Keep to the right and time your short running bursts
so you pass by when their blades are in the upright position.
Don't overshoot and run into the next blade. When you get to the
dark end of the passage, light a flare to reveal a switch which
opens a door back out by the canal.
Run past the guards in a single continuous run this time. They
will swing but they will be too late. Back out in the big room
find the sloped wooden box. Stand with your back to the slope
then jump back and then forward and grab the ledge and pull up.
Walk around to the left and pull the block then drop down to the
floor. Get below the ledge to the left of the block you just
pulled and jump and pull up. You can now turn and do a running
leap to the opposite balcony where you killed that first
henchman. Take his ammo then move to the textured wall and climb
on and across to the window.
Climb out onto the ledge and turn to the right and dispatch the
gunman on the balcony across from you. Now you can turn and do a
running jump off the end of the balcony over to an awning. You'll
start sliding backward so grab as you fall then shimmy to the
left and pull up and do a backflip to a ledge across the canal.
Turn left and do another running jump, grab and pull up maneuver.
You should now be standing on a rather small ledge. Turn and do
an angled jump to the awning across the canal. You can stand on
this awning so turn and face that open door and do a standing
jump and press the grab while in midair so you enter the door
instead of hitting the wall above it.
A pair of Dobermans should charge you when you land so take them
out before they even get close. Make sure you don't back up or
backflip out of the door into the canal or you will be doing that
last paragraph all over again. Head upstair and take out the
first of many attacking gunmen.
Enter the room where the first
henchman came from and look in the left corner for a switch
hidden in the wall. Flip it to open a door in the previous room
which leads to that outside balcony where you killed that one
guy. He dropped some shells and Secret #1; the Stone Dragon when he
died. After you collect all of this, return to the room with the
switch and shoot out the window.
A guard patrols the landing outside this window. You can probably
kill him as he passes or you can climb out and do the deed
face-to-face. Continue down the landing and shoot out the next
window and climb in. The door opens and a guy with a bat enters
along with his dog and another guy shows up behind you on the
ledge. These guys are pretty slow so as long as you keep moving
and firing you should be okay. The dog is faster to take him out
first if possible. Do a lot of flipping and use the larger room
on the other side of those doors if you need space to maneuver.
You can even retreat back to the stairs if necessary. When
everyone is dead, return to the last room and push the back of
the fireplace twice to access a concealed passage.
Kill the rat after you climb up then proceed to the slope. Blades
start slicing at you as you approach so stand back and jump out
and turn to the right and drop into the water. Climb out to the
safety of the wooden ledge in the corner to survey the next
deadly trap.
You need to make a quick series of jumps and the flames are on a
timer. They will go out when you jump off the ledge you are
standing on, so when ready, get your back to the wall and start
running. Jump from the edge and land on the next platform. Do two
STANDING jump for the next two ledges to arrive at the other end
of this trap. If you miss a ledge or catch on fire you will land
(or can jump) in the water and try again.
The door open as you approach and a gunman and his dogs attack.
Kill them all then jump to the slope box and jump and grab and
pull up onto the lowest chandelier. Do a running jump to the
right to grab the ledge. Pull up and flip the switch to open a
door behind the fire in the fireplace. Jump back to the
chandelier then turn and jump to the next highest chandelier. Do
another running jump to the ledge on the right to flip another
switch which opens a painting on the wall which conceals the
Library Key.
Return to the chandelier then turn right and jump to the next
highest light and finally to the ledge above. Kill the
approaching rats then continue in their direction and jump and
grab and shimmy to the right until you can pull up. You should
now be on the highest rafter so run and jump to the wood floor by
some bricks. Kill the henchman behind the bricks and take the
medkit. Be careful not to fall off as any fall from this height
is instant death.
Climb on the bricks and head left and jump to reach another
switch. Flip it to adjust the chandelier height so you can access
the Library Key. Jump back to the bricks then go down to the
chandelier and jump until you reach the light next to the Library
Key. Do a running jump to grab and pull up and get the key then
repeat to get back out on the chandelier. Jump all the
chandeliers until you are on the other side then do a running
jump and grab to the ledge. You won't grab but you will land on
the ledge and this saves you from having to return to that last
switch to adjust the chandelier heights.
Exit to the window sill and go right. You should see the fire
below, so hang and drop down to land in the water and not the
fire. You should now be outside the Library door. Flip the
underwater switch and swim through the door that opens as a
result. Head to the right and surface. You should see a gap in
the floor to your left. It's dark down there so light a flare and
head into the opening. This turns into a maze rather quickly so
follow these directions.
As you swim into the hole turn to the
right and go around the corner. Swim into the large opening then
go through the smaller opening near the top of the wall. Turn
right after entering the smaller passage then find the small
opening to the lower-bottom-left of the wall. Enter and
immediately turn left to find some grenades before continuing
back to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you
can finally take a breath. Do NOT climb out here or you will burn
to death. Instead, retrace your path through the maze back to the
library door.
Enter the Library and kill the gunman across the room. Go through
the large doors and climb up the bookcase on the left. You can
kill a pair of rats from the small area above before jumping over
to flip the switch which opens another guarded doorway.
After you kill this guard, go through the door and climb the
books on the left. Jump towards the window then turn left and
climb up. Shoot the window then jump to the sill. Turn and exit
the window backwards so you slide down the awning. Grab the end
the pull up so you backflip to a ledge behind you. Run and jump
to the roof across from your new position, then turn left and
jump to the TOP of the brick wall.
This next sequence is extremely difficult (at least it was for
me) so SAVE frequently.
While standing ON the wall, walk to the end to the top of the
slope. Turn so you are facing the building across the canal and
do a running jump to grab the lowest section of the roof. Pull
yourself up and head for the smoke stack. Stand a few steps back
from the edge of the roof and jump toward the ledge. Grab on and
shimmy left until you can pull up. Go behind the wall to find a
pool of water and a pair of Uzi's.
Drop down next to the shack and kill the henchman, taking the
ammo he leaves behind. Take the Detonator Key from the table then
step towards the door and it will automatically open. Kill the
gunman on the other side, taking evasive action if necessary.
Take his medkit before returning to the main room of the Library.
There is a switch on the wall so flip it to open the door. Enter
and kill 2 more gunmen who approach from the left. Relieve them
of their shells and Uzi ammo before continuing.
Don't use the key in the Detonator box
just yet. Instead, climb to the top of the brick wall and go to
the left end of the wall. Pull up twice so that you are now
standing on the sloped roof. Shoot out the glass and take Secret #3; the Jade Dragon from the
table. Jump into the water and swim over to the low brick wall
with the Detonator Box. Use the key to blow up the building, then
kill that gunman that is above and behind you.
Climb onto the brick wall to gain access to the demolished
building. Begin the long ascent to the top of the rubble. After
much jumping, grabbing and pulling up, you will reach the top and
can take the path which leads to a dark hall and the end of this
level.
Opera House
This level starts
off with a rather challenging gunfight. You can run around taking
random shots at the gunman on the platform below until he finally
dies. Then take his ammo and jump into the water from where he
was standing moments ago. Swim left around the building and climb
the ladder, getting off on the small ledge. Walk to the edge of
the landing and while facing the canal, jump and grab so you can
pull up to the top. Flip the switch to open a door in the roof
then continue climbing the ladder to the ledge above. Run and
jump to the ledge across the canal then turn to the left and do a
running jump to the ledge with the swinging box. Pull up and
continue along the canal performing a running jump to the slanted
rooftop. Grab onto the edge and shimmy to the left until you
reach a small ledge.
Do a running jump and a grab in midair so you arc through the
opening in the roof. Draw your guns in midair to take out the
guard, then take the Ornate Key. Start up the stairs and kill the
gunman when he comes through the door. Take his medkit and go to
the top of the stairs. Make your way back to the previous ledge
with the swinging box and position yourself so you are looking at
a ledge with a small building to the left. Do NOT try to jump
through the opening in the center of that building. The floor
below the opening in the roof is lined with broken glass and you
will die.
Instead, do a running jump to land on the slope next to the right
wall. Grab and shimmy to the left until you are at the flat
section in the corner. Standing with your back to the wall, jump
to the slanted roof and slide down and grab. You should be
hanging in front of the window. Drop and instantly grab again to
catch the edge of the sill. Now pull up and shoot out the glass
and carefully enter the room. The glass is just like the spikes
in the original Tomb Raider so simply WALK to pass by unharmed.
Cross the room and climb the ladder and use the Ornate Key to
unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so
she is at the edge of a solid piece of roof and facing the wall
on the other side of the three collapsing pieces. Do a Standing
Jump and begin running when you hit the first panel. When you
cross the 3rd panel do a running jump, and when you finally cross
the last set of collapsing panels do a running jump to grab and
pull up onto the ledge. Draw your guns and proceed to the top of
the Opera House.
Shoot the guard patrolling the roof then turn and lower down.
While hanging onto the edge, quickly pull back up and draw your
weapons again. Your short dangle off the edge should have
attracted the attention of another guard and a couple of
Dobermans. Kill them all, then do a running jump to the roof and
continue left to kill four more guards below. Take the medkits,
shells and ammo from the dead guards then return to your previous
location to check out the swinging box.
Do a running jump and grab and pull up to a small area to the
right of the swinging box and light a flare. Drop down and flip
the switch to the left of the box. Three rooftop doors open and
two gunmen show up looking for trouble. Climb up and kill these
guys then drop through the newly opened door in the roof.
A pair of switches awaits you below. The right switch is useless
for now so flip the left one to open a grate, then exit through
that grate. Run by the hall to trigger a boulder. Stand by the
wall switch to avoid the deadly rock then flip the switch to
close the grate and climb up the ladder. Continue climbing up the
grate until you are across from an opening which would have been
blocked if you hadn't so cleverly lowered the grate before
climbing up.
Drop down to the floor and kill the gunman to the left making a
special effort NOT to go underneath the sandbag. Take his medkit
then head towards the doors to the right. Making extra sure to
stay out from underneath that sandbag, kill the advancing
Doberman and henchman. Turn back towards the first gunman and
continue until you reach another pair of Dobermans which you can
feel free to kill. There is a switch here which is missing a
Relay Box so make a note of its position - you will be back
later.
Head around the upper walkway towards the open doors. A sandbag
will smash through the floor allowing you to look down into the
hole. Take a few steps back and do a running jump so you reach
the small ledge below. Two Dobermans and a gunman appear on the
ground floor, so kill them before dropping to the floor below.
Kill the gunman hiding in the dark on the second level from the
top so he won't snipe you when you reach the floor. Make your way
to the floor and climb onto the box near the wall opposite the
stage. Jump and pull up to the walkway. Get past the broken floor
until you reach the wall with the curtains.
Go to the edge and jump forward and pull up to kill another
gunman and relieve him of his ammo. Return to the ground floor
and run along the back wall to trigger two rolling boulders. Take
the medkit from the gunman you killed from above then go into the
water. Another gunman comes out on stage and his performance is
less than acceptable. Kill him and take his Uzi ammo after you
kill the Doberman coming in from the left and another gunman
sneaking in from behind. Off to the side where the Doberman
originated is a small alcove with a switch. Flip the switch to
open a grate at the other end of the stage.
As you approach the grate some more bad guys arrive for target
practice. After you have killed them and taken the medkit, jump
and pull up to the ledge where the grating was. Walk - do not run
- through the glass then turn left and do a running jump and grab
onto the crevice in the wall so you can shimmy to the left until
you can pull up and flip the switch which lowers the plank.
Run and jump back to the previous walkway and stop before your
momentum takes you into the deadly glass. Continue down the
walkway and do a running jump to grab and pull up to the ledge on
the left. Jump and pull up once more then turn and run and jump
and pull up again to continue your upward journey. Kill the rat
then get the timing down on the swinging sandbag. Do a standing
jump when the first sandbag is at the end of its swing. Jump past
the second one to the ledge and flip the switch to send another
sandbag hurtling through the stage floor.
Walk carefully towards the sloped ledge then turn around and
slide down backwards, grabbing on to the edge when you fall. Pull
up and backflip through the hole in the floor and light one of
your flares. Follow the passage to the left staying along the
left wall. You will enter a larger room with a ledge and a switch
to your left.
To your right is a tiny underwater
passage. Swim into this passage to find Secret #1; the Stone Dragon, then
return to the ledge and flip the switch to open a door back up
above the right side of the stage. No go back so you are once
again under the hole in the stage and take the large passage at
the end of the room. Swim up and keep to the right and you will
find the missing Relay Box. Climb the ladder up through the door
you recently opened. Return to the top floor of the Opera House
and kill two more Dobermans as you make your way back to the
switch where you needed the Relay Box. Insert the box and flip
the switch to activate the elevator.
This is a tricky secret. Do not get in
the elevator. Instead, wait for it to go down then get ON the
elevator and quickly jump to the ladder and climb up into the
hidden opening. WALK through the deadly glass and pick up Secret #2; the Gold Dragon, then flip
the switch to your left. Continue through the glass making sure
to grab that Uzi ammo in the second alcove to the left before
entering the door you just opened with the switch. Return to the
elevator switch and flip it so you can take the elevator down.
Two gunman are waiting as the elevator doors open so kill them
quickly and add their shells to your ammo collection. Flip the
switch to send the elevator back up and to also give you access
to a hidden pool of water which the elevator was concealing. Jump
in and head for the grating then turn left and follow some stairs
to an underwater area. Take the Circuit Board which is lying in
the corner of this room then return to the grating you swam past
a minute ago.
Go to the left and around the grate to find and flip a switch
which opens a side of the cage letting Lara surface and catch her
breath. Climb out and kill some rats then turn and jump to grab
and pull up to the next level. Kill the quickly advancing gunman
then jump and pull up again to kill another rat and a Doberman.
Continue along the hall until you reach some windows. Shoot out
the glass then drop into the room below and use the switch to
open the door.
Slide down the sloped passage jumping over the deadly fan at the
last possible second. You should land on a ledge with the Ornate
Key. After you take the key, pull up to the tallest block and
jump to the slope and head for the duct. Jump in and kill the
rat. Continue along until you reach the edge of the duct then
jump the gap. Turn and jump back to avoid another deadly fan and
repeat once more for the final fan.
Look up at the dark area without any
fan. Jump forward from the edge of the duct you are standing on
to grab and pull up to get Secret #3; the Jade Dragon. There is a deadly
fan behind the dragon so if you can either light a flare or just
carefully WALK forward until you get the statue. Return and hang
and drop to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to
gain access to a switch which you can flip to open a door. Pull
the box once more then push it all the way into the dressing room
under the first windows. Get on the box and shoot out any windows
that still have glass in them then jump into the first windows.
Another box is in here so push it out the windows so it lands on
top of the previous box. Jump and grab the top box and pull up.
Now you can reach the top row of windows so jump in and kill the
guard who has been waiting patiently for your return.
Now begin the long trek back to the Control Room using the shaft
next to the elevator. Jump and pull up until you finally reach
the lock. Use the key to open the doors then continue forward. If
you failed to trigger the boulders your first time through this
area, then you need to avoid them now. Stay along the wall and
head towards the switch to open the door at the top of the
ladder. Enter the Control Room and use the Circuit Board before
flipping the switch to raise the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get
the medkit and shells from your fallen enemies then go through
the hole in the wall to find many stacked boxes. One of the
smaller ones can be pulled out so find it and pull it twice to
gain access to a hidden passage. Enter and use the switch to
lower the backdrop then exit this area and kill another guard who
should be just arriving.
Start climbing the boxes until you reach the white ledge above
the stage. Kill the henchman down below and try to avoid any
sandbags which will kill you on impact. When he is dead, look
around and find the opening above. Jump forward and pull up into
this area to flip another switch that opens a door by a swinging
sandbag.
Now stand at the edge of the opening and do an angled jump to the
slope on the right. Slide down and stay along the right to do a
timed dash past the swinging sandbag. Hang and drop to get past
the swinging box and arrive at the floor. Bartoli should arrive
shortly and he seems to be particularly vulnerable to shotgun
blasts. Two Dobermans will also attack your when you reach the
floor but should fall quickly to the power of the shotgun. When
you finally kill Bartoli, take all the grenades and kill off the
two remaining henchmen. Take the medkit and Uzi clips from these
two fellows then go to the other side of the room and climb on
the box to make your way back to the room with the stacked boxes
next to the entrance. There should be a button next to the entry
which will open the exit. Get onboard the airplane and take off
for the next level...
Offshore Rig
What a way to start
a level - Stripped of all your possessions and locked up! First
we need to get Lara out of this jail cell then find her weapons.
There is a switch which opens the cell door but it's on a timer
so before you go flipping it you had better clear an escape
route. When you have pushed and pulled the crates so you have a
clear path to the door, go pull the switch (which I hope you have
found by now).
Once you escape the alarm will sound and the bad guys start to
show up. The first one to worry about is coming from your left.
Head off to meet him, and get past him so you can lead him back
to his starting location. Dodge his gunfire and also the blows of
his friend who is also waiting here. Try to draw his gunfire so
he blows out the nearby windows which you can promptly escape
through. Head right along the narrow ledge and press the button
on the wall to open the bay doors beneath the plane. Swim inside
and go over to press another button to kill the plane's engines
then return back through the broken window and do a running jump
and pull up to the top of the engine. Drop into the trapdoor on
top of the plane to find your lost Pistols.
Go back and kill those two bullies who
were giving you a hard time earlier and take the Yellow Key
Card. Go back
through the broken window and head left this time to a room with
some water. Dive in the water and flip the switch beneath the
tunnel opening which grants you access to the upcoming Secret #1; the Jade Dragon. Resurface
and fill those lungs for a long dive. Enter the tunnel and follow
it left then right and then a sharp right then take the downward
passage staying near the top so you can get behind the underwater
fan. Grab the dragon statue and swim back to the surface to catch
your breath before heading back to the door with the Yellow Key
Lock.
Enter the next room and press the button on the far wall to kill
the alarm. Go up the stairs to the right and spin the wheel to
open the door. Kill the rig worker and take his medkit then
proceed into the next room and kill another workman who is coming
down a ramp and through a door which locks as you near it. Spin
the wheel to open the next door and kill a guard and get some
ammo and your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right
top-center bunk then go to the end and get the Harpoon Gun from
the last bunk on the left. Go back to the entrance of the bunk
area and press the button above the top-left bunk to open a door
in the ceiling at the opposite end. Run to the top right bunk and
climb on and jump and grab to the opening to gain access to the
passage above.
Continue down the hall and slide
backwards down the ramp so you can grab on and use the ladder to
climb down to the floor. We need to use those boxes to get past
the 4 burners and reach the ladder on the other side. Pull the
first one to the left all the way past the other box then go push
the second box towards the burners. Now you can do a running jump
and grab onto the ladder. When you reach the top of the ladder,
head to the right and kill another guard who also happens to have
the Red Key Card on him. Climb the ladder to get Secret #2; the Stone Dragon.
Go up the stairs and return to the room with the water from
earlier in the game. Now that you know where you are; return to
the room with the button that turned off the alarm and go up the
stairs to the left of the button. Kill the guard and his dog and
take the Uzi clips. The door with the Red Key Lock is at the top of the ramp so
jump out of the way of the rolling barrels to make your way to
this door.
Enter the door and head left to kill another Rig Worker as
another sneaks up behind you and another climbs in from the
right. Take the shells, medkit and flares from the resulting
casualties then return to the landing near the entrance. Push the
box once then go around it and pull it once then go around and
push it once more. Now you can go to the opposite landing and do
a running jump and grab to pull up onto the box and access the
opening in the wall.
Take the shells from the guard you kill in this passage and go to
the door with the Green Key Lock. There is also a switch and a
trapdoor in this area. Flip the switch to see that empty tank
behind you being filled with water. Return and drop down to the
floor then swing across the water tank and head right. Go over
the pipes then head left until you find a switch on the wall
which opens the trap door back near the door with the Green Key
Lock. Go all the
way back and drop into the trapdoor and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and
see if you can catch one on the surface and blast him. If you
miss him or he's not there, just return to the other end and dive
in and get ready for action. Swim toward the pillars quickly as
you are being pursued by a deadly frogman. Climb up on the
closest pillar using one of the two sides with the yellow stripes
and wait for the frogman to surface. Finish him off with your
favorite weapon.
The next closest pillar has a ladder
which leads to the catwalk above. Before you climb up it, go get Secret #3; the Gold Dragon which is
sitting at the base of the pillar at the end of that catwalk
where you ran to try and shoot the first frogman. When you claim
your prize, two guards will arrive. You can either fight them
here to snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do
a running jump when you reach the gap. Grab on and pull up and
kill the gunman who just happens to have your Shotgun. Take back
your weapon then go right and when you reach the central wall, go
left and follow the catwalks. You should spot a hole in the wall
up above (the Exit) and another bad buy up ahead guards the Green Key
Card which is
inside a box. Kill him, then jump into the box. You will break
through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the
room with the door with the Green Key Lock, making sure to kill the guard you
meet on the way. Once the door is open you need to flip that
switch on the wall to drain the water from the one tank and pump
it into the other. Now you can swim through the opening and flip
the underwater switch to open the grate. Climb up and head down
the passage to the exit...
Diving Area
Jump from the ledge
over to the ladder and press the button in the hall to stop the
deadly fan. Now you can safely dive in and get the grenades
beneath the fan. Now go flip the switch near the walkway to open
the sealed door and continue down the hall. A Doberman and two
guards attack from the left so finish them off before continuing.
Get the shells and Uzi's if needed then use the pillars to get
across the vat. Make sure to avoid the swinging hooks, but if you
"go for a swim" you can use the tunnel under the water
to make your way back and try again.
Kill two more guards and take their
flares and the medkit. Now you should be at the top of a long
slide which dumps you right into a vat of toxic waste. About
halfway down the slope is a hole which contains Secret #1; the Stone Dragon. You can
slide forward and into the hole where you can claim your statue
before climbing out and continuing your slide towards the toxic
waste. When you reach the bottom you can jump across the waste to
the other side.
Climb up the ladder and grab some ammo then check out the slope
beneath the hole. Jump in the hole and grab the ledge as you
slide off backwards. There is a guard on duty below so get ready.
Drop down and grab and pull up while drawing your guns to kill
the guard. Take all that ammo he leaves behind. The door with the
Blue
Key Lock is near
your present location and the Blue Key Card is in a hole on the other
side of the room. Jump into the small opening from the catwalk.
You will slide down the slope and into the hole where you can
take the card then follow the tunnel back around and up the
ladder and to the door with the Blue Key Lock.
Get ready for action as you enter this next room. Four Dobermans
and a guy with a flamethrower are just waiting to take you on.
Dispose of the dogs while keeping a safe distance from the guy
with the fire. Take him out QUICK with the biggest gun you have.
It's best to kill these guys before they ever get off a shot. If
they do manage to "flame-on" then just backup and wait
until it is safe to move in and finish them off.
There should be four doors; two of which have wheels you can spin
to open them with. One door leads to stairs going up and the
other has stairs going down. Go down these stairs and eliminate
the workman then push the box out of the way to reveal a control
panel with a missing Chip. Make a note of the circular saw as you
will be coming back shortly.
Before you jump into the water make sure you have found the only
place that you can get back out. Now dive in and tease the
frogman so he follows you to the surface. Climb out and fill him
with lead then dive back in and explore the tunnel he was
guarding. You should find two switches inside the tunnel - flip
them both and continue along this passage making a series of
right turns. A door should open as your get near, so go through
and turn left to arrive back at the large pool. Go up the stairs
and take care of the two guards and the workman who are guarding
a helicopter. Grab the medkit, ammo and shells when the shootout
is over.
Cross the large room and enter the smaller room with some burners
in the floor, a trapdoor, a switch and a button. Flip the switch
on the right and head forward and drop through the trapdoor to
collect the M-16 and some clips. Quickly climb out and return to
the button before the burner turns back on. Flip the switch again
then jump to the left and push the button then make a dash across
the room, jumping OVER the trap door and grab the Chip. Quickly
do a reverse roll and head back out of this room and to the
control panel where you can use the Chip.
After you insert the Chip, the door
open. Run down the ramp and shoot the workman across the pool
from the safety of the hallway, then run across to the medkit he
dropped. A flamethrower is to your left and he opens fire as you
run past. Take care of him from the opposite side of the pool
then go to the right of the orange tank to open a secret panel.
Go inside and press the button, then return and dive into the
pool to obtain Secret #2; the Jade Dragon from the now-opened
grate at the bottom.
Exit the pool and grab the Harpoon Gun which is next to the scuba
gear then dive back in and head down the underwater tunnel. When
you hear the breathing of approaching frogmen, retreat back to
dry land and kill both of them from the safety of the shore. Now
jump back in and swim through the passage to emerge in another
room. Exit on the low ledge on the right and take care of those
two workmen. Now you can jump up to the top of the wall and flip
the switch to open a door back in the previous room.
Return to the previous room where a frogman and two workers are
waiting for you. Kill them all and take the medkit and Uzi clips
as your reward. Go through the door you just opened and use the
switch the crane will move allowing you to climb up and over to
the other side of the pool.
Head for the corner and jump over the boxes and press the button
to get a view of the room with the door you "unsealed"
earlier. Head for that room now killing the two guards and their
dogs. When you arrive, drop down and enter the tunnel and arrive
at the central chamber. A guard tries to distract you from his
friend with the Flamethrower who is sneaking around the corner so
take out the flamethrower guy first then finish off his friend.
Grab the second Chip which we need for that circular saw we
passed by earlier. Return there now.
Insert the Chip and the blade disengages and you can now take the
Red
Key Card before
returning to the central chamber. Use your new key card and drop
down to take care of the Rig Boss. Continue into the room with
the water and take care of the remaining Rig Workers. Take the
medkit and also the harpoons which are over by the scuba tanks.
Continue through the door until you enter a large room.
Kill the Rig Boss and the guard from
above then enter the open door to the small room to obtain Secret #3; the Gold Dragon. If for
some reason this door is shut, you will need to return to the
room where you used the Red Key Card and flip the switch. The
switch toggles this door open and closed, but the door should be
already open assuming you didn't go flipping switches earlier
without me telling you to. Once you have the statue you can
approach the body in the middle of the room to take a submarine
ride and exit this level...
40 Fathoms
Not only do you need
to find some air - you also need to out-swim a Great White Shark
who has selected you as its next meal. Spin around and start
swimming behind you, following all the junk on the ocean floor.
When you arrive at the ship, swim into the hole where the anchor
is protruding and find the air-pocket so you can breath. The
shark is still coming so when your lungs are filled dive down and
swim into the hole below and angle off to the right.
Head up and into the large room then enter the opening on the
left and continue on into a smaller area and take the next
opening on the left. You should now be in a room with a patterned
floor so head left and swim down towards the metal girder and
flip the switch to open a door in the floor behind you. Swim
through this door and go left and follow the passage until you
see a hole above. Surface to finally catch your breath and climb
on the box that is floating here.
Head for the pile of boxes on the right and swim into the small
opening in the middle. Climb out and head to your right. At the
end of the dark hall is a switch so flip it then return to the
stack of boxes and climb them to enter the next room. Drop down
to the floor and kill the workman who tries a sneak-attack from
behind one of the boxes. Grab the shells from your enemy being
extra careful not to step on the dark area of the floor which is
a giant trapdoor.
Secret #1; the Stone Dragon is just sitting
there for the taking, so go get it while avoiding that trapdoor.
Once you have the statue you can jump over the door which will
cause it to open. Now you can kill off all the bad guys from up
here before dropping down to the closest box to pick up your
spoils; a medkit and harpoons. Now climb on the box in the middle
of the room and jump to the higher box along the wall so you can
climb into the opening and enter the next area.
When you enter this next room flip the
switch to your immediate left to open a timed door near the
windows. Run and jump and enter the door (the timer will stop
when you are in). Dive down to get Secret #2; the Jade Dragon while
avoiding those pesky underwater creatures who would try and stop
you.
Lara now needs to get past a long row of timed burners which line
the hall. Here are explicit directions for getting past the
hardest puzzle encountered so far. Start down the hall and turn
into the dark passage and climb up into the hole in the ceiling.
Flip the switch to open the door next to the hall with the
burners. Enter that door and get ready for the race of your life.
Saving wouldn't be such a bad idea.
HINT: When racing through this puzzle make sure you jump over
the beams and even the short walls which lead to the rooms with
the switches. If you try to climb or even stumble, you will lose
precious seconds that you don't have.
Flip the switch to turn off the first set of burners which lets
you run as far as the next switch. Flip that to open the other
door then run and enter that room to flip another switch. All
burners are off for the moment so run all the way back to the
first switch to turn off the first set of burners. You should now
have plenty of time (or about 10 seconds) to run the entire
gauntlet of burners and arrive at your next puzzle.
Go into the water and kill the
Barracuda. Now get ready for a puzzle almost as challenging as
the last - only this time it's UNDERWATER! To sum it up; you need
to swim through several underwater rooms, flip a switch in the
third room then swim to the bottom to flip another switch which
opens the hatch up above. Secret #3; the Gold Dragon is also at the
bottom in a tunnel by the switch. And if your running out of air
wasn't enough - let's throw in a mess of Barracudas with an
attitude which swarm in when you touch that statue. Sound like
fun? Good - Go for it!
HINT: Always slow down when making underwater turns, and
always do the Reverse Roll to back away from switches after using
them. You can also skip the mini-movies by pressing Lara's
"look" button to save valuable seconds. And if you just
can't manage to get that statue, you can always surface and
fill-up on air before diving back down to get it.
Drop down into the next area and survey all the rocks and junk in
this room. Find and drop through the hole in the floor then find
and pull the box so it is under the opening. Now you can climb up
and use the switch which will dump all the rocks from above down
to this level. You can now reach two new opening and a door
opposite the switch. Make your way to the opening on the right
and climb up to reach the previous level. You can only grab the
ledge that faces center of the room below to do this.
Staying along the left wall and go into the opening above. Use
the switch to open a door somewhere else in this level then drop
all the way down to the lower level and this time climb up into
the left opening. Keep along the right wall until you can climb
up to a flat ledge. Do a running jump to land on another ledge on
the left. Climb up into the opening above to find and flip
another switch to flood an upcoming room.
Once again, return to the lower level and this time enter the
door and follow the passage to the room you just flooded. There
is a door below and a frogman in the water so dive in and kill
him with the harpoon gun. After you eliminate this obstacle,
continue through the passage and get out of the water fast. A
workman and a Rig Boss are moving in for the kill. When they are
dead you can take their medkit, shells and 2 packs of harpoons
over in the corner. Use the switch on the wall to open the door
and exit this level...
Wreck of the
Maria Doria
Kill the frogman
before attempt to get those harpoons. Then you can proceed down
the underwater tunnel until you can climb out onto a ledge and
take the medkit. Slide down the slope then hang and drop to the
floor which breaks away dropping you even further.
Kill the workman and guard in this next area and claim their
medkits and Uzi clips. Pull out the moveable box in this area to
uncover a few more moveable boxes. Continue to move the first box
until it is in the hallway. Now you can push and pull the
remaining two boxes until you reveal two concealed passages.
Look for a hole in the ceiling on the
other side of the room. Climb up and kill a patrolling guard up
ahead and the other who sneaks in from the rear. Take Secret #1; the Stone Dragon from the
hole then return to the two passages.
The left passage goes to a locked bathroom so take the right
passage to the Ballroom and kill the workman and the guard on
your way. Feel free to take their medkit and flares before
entering the Ballroom. Watch out for the deadly glass as you take
out the guard on the second level. Move around to the side of the
hole where there is no glass then step back and run into the hole
letting your momentum carry you to the ledge below.
You should easily find the Bathroom Key nearby before making a
return jump to the side of the hole without the glass where you
can pull back up to the Ballroom. Return to the left passage
which leads to the bathroom and use your key on the lock behind
the chair. Push the button to open the double doors and kill the
workman who comes charging out. Go through these doors to find
and push another button to open the door on the second level of
the Ballroom. Go back and press the other button to shut these
doors before leaving.
Back in the Ballroom, drop off and shimmy to the left to reach
the open door. Now you can take the ramp to the right of the door
up to the second level. Take the ammo from the guard you shot
earlier then continue on until you can do a running jump to grab
a ledge which has Circuit Breaker #1. Take it then return to the
door.
You should now be in a hall with several doors. The first door on
the left leads to an empty room but open it anyway. The only
other door you can open (right now) is the door on the right with
the wheel. Spin it to open the door then enter and drop to the
floor. Move the box until you can reach the switch then use it to
open the door above. Move the box up there so you can reach the
door. Continue through the next room and up the ramp to deal with
another guard, then head for the next room which has a box in it.
Move this box so you can reach the switch above and take the
Rusty Key that was under the box. You can now return to the hall
and use the key in the door opposite the open door to the empty
room. Enter and drop to the floor and move the box so you can
pull out the box above. After you pull the first box and push the
second one, you should find a passage to the right. The floor
will break away here and there are also barrels which will roll
over you if you try to simply dart across the collapsing floor.
Instead, run a sweeping arc to collapse all the panels while
avoiding the barrels. You should end up where you started.
Heavy breathing should tip you off
that another bad guy is lurking in the vicinity. Head around the
left corner and take care of the guard then return to the tiles
where the barrels came from and go get Secret #2; the Jade Dragon. This is
tricky as a lone barrel is waiting to crush you. Jump up to the
sloping passage and as you pull up you should hear the
approaching barrel. Jump back then to the left to sidestep the
barrel then you can proceed up the passage to claim your statue.
When you arrive at the room with the grate floor and a boat below
you need to drop down to the boat and flip the underwater switch
over by the ladder. This opens a timed door up above so get back
on the boat and pull up to the floor above and run through the
door. Flip the switch you find in here to permanently keep the
door open, then begin a series of jumps between the two sloped
areas. Keeping jumping until the pit below closes then you can
stand and pull yourself up into the opening. Flip the switch to
open up a section of the wall back past the area with the boat.
Return to the newly exposed area and kill the workman and the
guard then push the button on the left to open a timed trapdoor.
Run around the pool and dash through the trapdoor before it
shuts. Go get Circuit Breaker #2 which is down to your right.
Taking this item opens the exit which is also on a timer. Grab
the medkit then go and press the button on the wall to drain the
water where the boat is. Trip the exit open again and return back
to the area with the boat. Jump down onto the boat then spin the
wheel to open the door.
The passage leads off to the left where there is a trapdoor to
the Bathroom. The double doors should form a bridge for you to
cross over and get Circuit Breaker #3. If the doors are open you
will need to go past the trapdoor to find the button which shuts
them. Now with all three Circuit Breakers, drop down into the
Bathroom and kill the guard and workman and take their ammo and
harpoons.
Return to the pool room from the beginning of this level and get
the medkit from the corner of the room. Take a deep breath and
swim through the passage and flip the switch at the bottom of the
tall shaft which will open the door up top. Now swim up and out
through that door and kill the worker, guard and boss. Use your
M-16 to kill them quickly then take their medkit, shells, and Uzi
clips. Plug in those breakers into their slots then move the box
under the opening above and climb up. Take care of another
workman then flip the switch to flood the room up ahead. Jump
across the overhead ducts to reach this area.
Follow the passage and kill the Barracuda when you wade into the
water. Grab those harpoons over to your right then head through
the exit to the dark passage on the left where you can kill
another worker. Make a note of the Cabin Door then continue left
to find some ammo. In the room with the windows you need to spin
the wheel to open the door. Enter and flip the switch then run to
the other side of the room through the timed door to get some
flares. Push the box and use the switch to open the trapdoor at
the end of the hall.
Go to the trapdoor and jump into the ocean. Climb out and wait
for all of those dangerous underwater obstacles to start swimming
towards you. Wait for most of them to appear below you - which
means they aren't guarding the key - then jump in and begin the
race for the key. The fish are fast swimmers so try not to make
and drastic course changes. Swim through the opening up ahead and
turn right. The windows should now be on your right and the Cabin
Key lies behind the rocks on the left.
Dodge the shark while getting the key
then make a sweeping circle back around toward the opening you
swam through a minute ago. The pack of fish should still be
pursuing so head for the opening. As you exit through the opening
look for a cave opening across from where you exit. Swim into the
cave and stay along the right wall until you can see a small
opening above you. Swim to the surface and breath and take Secret #3; the Gold Dragon while you
rest for the final race back to the ship. When you are ready,
dive down and exit the cave and return to the trap door dodging
the fish as needed.
Climb up through the trap door and turn left and return to the
Cabin Door and use that key. Enter and flip the switch to open a
trapdoor outside. Now go push the box to flip another switch
before returning to the cabin where an opening in the ceiling
should be waiting. Climb up and proceed down the passage until
you drop into the next room. Make your way around to the right to
the hole in the floor. Turn and run into the pool room and stop
before you go in the water. Kill the guard and the boss and take
the M-16 ammo. Dodge the shots of the frogmen from below and if
you need it, go get the M-16 from the dark passage.
Kill the frogmen then jump into the water. If they refuse to make
good targets then jump in and tease them then climb out and shoot
them when they eventually surface. When both are gone dive in and
move the barrel to reveal the passage which leads to the exit....
Living
Quarters
Hang a left as you
being this next underwater level and pull the lever to open the
trapdoors ahead. Enter and cross the next room taking care of the
crewman on the way. Jump to the flat area to find a switch up
above. Go to the other side of the room and out through the
opening. Continue down the passage and eliminate the workman and
the guard and take the harpoons for your efforts.
As you exit the passage you will need to backflip to avoid some
barrels then kill the crewman who arrives on the scene. At the
top of the ramp, grab onto the ledge and shimmy over to the
switch and use it to turn off those burners. Head to the left and
enter the next passage to find and use another switch. Drop
through the hole to arrive back at the piston room.
Jump and grab to reach the first
piston then begin to cross over the rest of them. Kill the guard
up ahead then turn right to do a running jump to get to the ledge
with Secret #1; the Stone Dragon. Once you have your
prize, do another running jump and grab and pull up to continue.
Follow the winding hall until you reach a box which you can push
to open the way to a second box. Push the first box two more
times then you can move in to push the second box. Drop down
through the hole to flip the switch then jump back up and grab
and pull back up to the box area. Return to the pistons and climb
back across to the other side. With the pistons in their new
position you can now reach the ledge to the right. A running jump
with a grab should let you pull up and flip the switch to flood
the room with the burners.
Return to that room and pull the lever which opens the door. Swim
through the door and kill the frogman on the other side from the
safety of the room to the left. When he is dead and your lungs
are filled you need to open that trapdoor in the ceiling of the
large room. Swim into the cave and head left. Try to keep to the
left side of the cave and the Giant Moray Eel may just not kill
you. Flip the switch then head for the trapdoor. Stay out of the
moss or you will get tangled and drown.
Kill the guard up above as you exit the trapdoor. Use the switch
to open the door on the opposite side of the catwalk then enter
that door to find two switches. Flip the switch on the right then
immediately flip the left switch to raise some metal devices
behind you. Flip the first switch and jump right then left then
throw the left switch. Reverse roll, then run and jump forward
and grab to shimmy to the right until you reach the ledge with
the switch to open the trapdoors.
Head for the corner where the trapdoor is. Facing the lower
slope, do a series of jumps between the slopes to grab and pull
up to the top ledge. Cross over on the ducts and move the box out
of the way. Shimmy past it and continue along to the large metal
beam in the center of the room. Continue along the ducts until
you can jump into the opening in the wall on the other side. A
workman is to your right so take care of him before proceeding.
At the end of the hall go to the area
where the workman came from. Below is Secret #2; the Gold Dragon which is
protected by deadly glass, so jump over and pull up into the
upper area and fall through the floor. Take the statue and walk
through the deadly glass until you can pull yourself back up to
the hall.
Continue on and slide down the ramp
and shoot the Barracuda which waits in the pool below. In the
corner is a collapsing panel which leads to Secret #3; the Jade Dragon. Stand on
it just long enough to have it start to break then pull up and
kill another pesky fish before swimming through the opening to
collect this level's final secret.
Use the pillars to make your way to the top of the slope. Watch
out for the collapsing floor between the two pillars by the
window. Immediately jump to the taller pillar before you fall
through. Shimmy across to the right and pull up. Continue up the
slope and drop into the hall and kill the guard up ahead on the
right. Proceed down the walkway and kill another guard to your
left. Pull the box at the end of the room to open the way to the
Theater. Head back and jump over the balcony.
Kill the crewman and the guard who appear below the balcony. Drop
into the pit where these bad guys used to be and move the box to
reveal the Theater Key. Push the box back to climb out and kill
the boss who has just arrived. Head for the Theater and kill the
crewman who is to the right of the theater door. Enter the
theater and kill another crewman to the right unless he was
already waiting behind the door in which case; kill him where he
stands.
A boss and crewman are on the right balcony so kill them and flip
the switch nearby. Then go pull the curtain on the stage and kill
the workman. You may want to light a flare to find the button
across the pit of glass. Press it to flood the pit back in the
previous room where you found the Theater Key. Return to that
area, killing another boss on the way. With the pit full of
water, you can now make it across and enter the passage and exit
this level...
The Deck
You start this level
under immediate attack from a Flamethrower and a workmen to the
right. Take care of them quickly then continue around to the
right and add the Grenade Launcher to your arsenal. Now head back
to where you started and dive in the water to the right. Exit on
the left landing to avoid the circling barracuda and kill them
from their. Then proceed across the ledges to your left to obtain
the Stern Key.
Jump back in and facing the hull, turn left and head down to the
opening in the rocks. Enter then head right and finally left
before going up to the hole. Exit the water firing at the
approaching workman. The giant propeller is blocking your exit so
keep going until you find and kill another Flamethrower standing
by a trapdoor. There is a dead end below so head for that
stack of crates. Push the first one then climb on top and push
the top box. Drop down and pull the first box then go behind it
and push it over to the ledge where the Flamethrower was. Now you
can go and move a third box to reveal a door. Use the Stern Key.
Enter then swim down and head for the switch on the right wall.
Use it to open the dead end from the previous paragraph
Return to the trapdoor and flip the switch to drain the room
behind the Stern Key door. You will need to kill another boss
along the way. Now you can move the box to find the passage
leading past the propeller.
You should arrive at the raft so jump
in the water and head left and exit quickly to dispatch another
workman on shore before dealing with two more frogmen in the
water. Facing the raft, you can jump in and swim down and to the
left to find Secret #1; the Stone Dragon hidden in the
plants by the rocks.
Take the statue then turn around and head left around the rocks
to the tunnel. Watch out for the approaching Barracuda and kill
him from the safety of dry land. Continue down the tunnel,
ignoring the left fork, and get the medkit by the hole in the
floor and use it to totally heal yourself. Hang from the lowest
end of the ledge to reduce your damage before dropping into the
hole and land on the box. Take the Cabin Key and go on a shark
hunt.
Kill the first two sharks then kill a
third shark who is lurking over by where you got the dragon
statue. Now return to the tunnel and this time take the left
fork. Continue up the winding passage until you reach the upper
deck. Explore the area a bit before dropping down to the deck by
the pool and kill the Flamethrower and a few friends before
approaching the strange looking panel on the wall of the pool. A
frogman swims out as you approach so kill him then take Secret #2; the Gold Dragon that he was
guarding.
Some Uzi and M-16 ammo is partially hidden by those boxes near
the pool. Scarf it all up then head over to where you can see the
area where you found the Grenade Launcher earlier. Do a running
jump to the flat ledge then do another running jump to grab and
pull up to the walkway. Continue forward and do another running
jump to the orange sloped surface. Head right until you can see
the stacked boxes below you. Hang here and drop then grab
immediately so you can shimmy left and pull up. Now do a running
jump in the crack in the wall.
Continue down the tunnel jumping across the platforms. Take care
of the workmen who would try and stop you. Exit the cave and do a
running jump to grab and pull up to the roof. Head across the
roof and to the left and jump over the alley to find and enter
the trapdoor. Kill the workman and load up on ammo. Head for the
door which will open automatically and pull the box to reveal a
switch. Flip it to open a door on the upper deck. Go out and up
and to the right to the door you just opened to find M-16 ammo
and the lock which happens to match your Cabin Key.
Fall through the collapsing floor and press the button you find
there to open the final door on the upper deck. Follow the cave
to the hole in the floor and retrieve the Storage Shed Key. Now
you can go to the Storage Shed which is by the propeller. As you
head back along the walkway by the orange sloped surface Secret #3; the Jade Dragon waits for
you in a small cave. Jump to the left of the cave entrance then
shimmy right until you can pull up and take your prize. Watch for
the glass when you leave. Jump over the glass and get ready for a
big fight when you land.
Two Flamethrower guys are guarding the Storage Shed. Take care of
these deadly enemies quickly (I recommend the M-16) then open the
shed with your key to claim the first Artifact of the game
- the Seraph.
Tibetan
Foothills
Follow the trail at
the start of this level. Take care of the Eagle as you proceed
down the trail and down the slope to a large area with even
larger snow boulders ready to crush you. Jump past the first ones
then run to the left passage to avoid the rest. Jump through the
ice then as you hit the icy slope, jump again to land on the path
to the right. Follow the path to a large canyon with a hut and a
snowmobile. Kill the attacking eagle before proceeding.
Turn and hang down and drop to start sliding down a slope. Grab
again so you hang from the bottom edge then drop again to the
cave entrance. If you miss the ledge you can always try again by
climbing the ladder then jumping back to the slope to slide and
repeat the grab and drop. Follow the cave until you can jump in
the pool and cross over. As you exit the water all those sharp
icicles will fall on you. Drop back into the water to avoid them
before climbing out onto the textured surface and up to a hole in
the wall.
Take the left passage from here until
you arrive back outside where you can do a running jump to the
next ledge followed by another running jump to the ledge by the
hut. Nab the medkit then climb up the cliff to the hut. Kill the
two mercenaries who are guarding the snowmobile then go get Secret #1; the Stone Dragon from the
ledge to the right of the cave entrance.
Now you can proceed down the passage and kill any enemies you
encounter. When you arrive in the open area with the ramps you
need to perform a series of jump until you are ready to enter the
cave with the large stone blocking the way. Jump over the wall on
the first ramp. When you reach the long ramp leading towards the
wall, you will want to kill the leopards lurking to the left.
Jump the gap and hop on the snowmobile and jump it across staying
to the left. Another jump should take you to a fork in the trail
where you can park and proceed on foot.
Head to the right and grab the grenades before climbing the
ladder to flip a switch which opens the gate up ahead. Kill some
more mercenaries before getting back on the snowmobile and
heading through the gate you just opened killing another
mercenary along the way. Leave the snowmobile behind in the large
cave, and kill two more advancing mercenaries.
Head out onto the ledge and do a
running jump over to the ledge on the right to obtain Secret #2; the Jade Dragon, then
return to the snowmobile. Two leopards will be milling around the
area so kill them before making the big jump. Continue left while
avoiding more of those giant snowballs until you reach a cave.
Dismount and enter the cave.
A short exploration of the caves reveals a passage to the left as
well as a switch by a gate and a ladder. The ladder is what's
important now, so return outside and head for the ladder. Jump
over it then grab the ledge as you slide back down. Now climb
down to the cave and get the Drawbridge Key and continue on until
you reach the ice walls. Kill the mercenary behind the ice then
head for the hole to get some grenades and kill three leopards.
Return to the ladder area by doing a running jump then a grab and
pull up to get back to the snowmobile.
Now you can use the key to lower the bridge so you can ride over
to the warning sign. Dislodge all those giant snowballs before
attempting to ride across this area. At the bottom of the
avalanche is the Hut Key which is guarded by a mercenary riding a
snowmobile equipped with machine guns - not a factory option!
Kill him from relative safety of the area to the left of the key.
You can take his snowmobile when he is dead but it won't make the
jump you need to make on your way back so you may as well leave
it behind. Take the Hut Key and begin the long trek back to the
hut.
Back at the hut, enter to find the
M-16, ammo for the Uzi and some medkits. Flip the switch then
dash for the door to kill the advancing enemy. Keep above the
enemy and pick them off one at a time. When the battle is over
you should have a new snowmobile complete with machine guns. A
nearby ladder leads down to Secret #3; the Gold Dragon. Avoid the rolling
snowball by jumping left before claiming your prize. Climb back
up and get on your new snowmobile.
Two more guys on snowmobiles are waiting up ahead. Let them come
to you and take them on one at a time. When they are dead,
continue to the other end of the valley and push the stone to
continue. At the edge of the abyss you can shoot the guy below to
your right. Now ride your snowmobile right off the cliff and
watch as Lara leaps to safety as the snowmobile is consumed in a
fireball below. Pull up onto the ledge and take the trail to exit
this level...
Barkhang
Monastery
A gang of
mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive.
Monks hate mercenaries and will fight them whenever they
see each other. Monks will not attack Lara unless she attacks
them first, so watch out for "friendly fire". When all
the "enemies" are dead you can climb the ladder across
from the double doors. Watch out for the birds who attack while
you climb then jump to the ledge to the right and finally jump to
a slope to slide down to grab the crank.
Drop and hang then drop and grab the ledge below to shimmy left
and enter the Monastery through the window. A Monk should pass by
to your left so follow him until you reach the locked door to the
Strongroom. A mercenary should break through a nearby window so
grab the grenades from the ledge outside then return to the hall
and head for the door on the left.
If you haven't already kill the mercenary then he should be
following you, so lead him past the Monk and let him do your
dirty work. Now you can climb the ladder to the walkway above the
Monastery's main room where you will find the Main Hall Key being
guarded by a Monk. Walk around the walkway then follow the path
past the rolling boulders.
Find the box where the second boulder came to rest and push it.
Then go to the pool and jump in. The current is strong and you
will be pulled to the bottom so find the underwater tunnel to
escape the current. Follow the tunnel until you take a tremendous
plunge into a pool and darkness. Use a flare to light the passage
and begin the dangerous journey past the deadly doors. These
doors are similar to the swordsmen guards back in Bartoli's
Hideout. Inch up as close as you can get then run past them.
When you reach the ladder you can climb to the room above and
team up with a Monk to kick some butt. Move the boxes to reveal
the exit then take Prayer Wheel #1 from the dark area. Taking the wheel
trips the burners so hug the right wall and jump from the where
you tool the wheel to the edge closest to the first burners. One
more jump should take you over the second row then you can return
back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist
you in combat if you lead them over to the railing. Enter the
door on the right and continue through the room to the passage on
the other side to the left. Do a running jump over some blades
then head down a long hall and enter the left door to acquire the
Strongroom Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return
to the hall where you first saw the Monk after coming in through
the window. This time take the door on the right to enter a room
with a locked door which just happens to fit your new key
exactly. Hug the left wall to get safely past the rolling blades
and continue to the next passage.
Behind the gold statue is a switch to turn off the burners in the
upcoming hall. Flip the switch and make a run for the door on the
left about halfway down the hall. Enter the room, running past
two Monks and climb up the ladder. The Monks will take care of
the mercenaries but feel free to help if you want. Head for the
courtyard to find and flip another switch which opens a pair of
trapdoors. Break the glass to obtain the Gemstones needed to open
some upcoming doors.
Around the corner is a switch so use it and then use a Gemstone
between the gold statues to open a door. Enter and pull the box
two times to get Prayer Wheel #2. Now return to the area where you got
the Strongroom Key and climb the ladder. Do a running jump to
pull up onto the hand of the statue then you can climb to the
higher hand and finally do a running jump to the statue's head.
Go across the head to reach the next hand so you can use a
Gemstone in the socket up above to open a trapdoor below.
Before you jump into the trapdoor,
head for the hall by the base of the statue and circle around and
jump to the ramp and pull up to get Secret #1; the Gold Dragon which is
waiting behind the statue. Back in the hall you should pass
another Monk on your way to the room on the right. Pull the box
to the left out and put in between the barrels. Now you can move
the next box to get the ammo out from under it. Now you can push
the next box so you can get behind it and push it next to the
door.
Now move the boxes so that one is in front of the door and the
other is next to the stack of boxes. This should allow you to
pull the top box out to reveal some harpoons. Return to the hall
and head right to pass by three Monks on your way to the room on
your left. The room is filled with water which needs to be
drained before proceeding.
Before you drain the room you will
want to get Secret #2; the Stone Dragon. Swim to the far
side of the room and into the small opening past the ladder to
obtain the statue. Now you can return to the previous room with
the trapdoor you opened earlier. Drop down and follow the passage
until you find a switch. Flip it to open a door then enter that
room and push the box to drain the room you just got the dragon
from. With the water drained you are unable to reach the opening
which previously housed the dragon, but you can push the box on
the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end
of the large hall. Take care of the mercenaries then get ready
for a truly evil puzzle. Head for the burner which extinguishes
as you approach. Jump and dive over the burner and into the
tunnel beyond avoiding the deadly spikes swinging back and forth.
Turn and climb up to the ledge and wait for the blades to roll
past to the left then jump over the hole. The next burner should
turn off and you can run to the next passage. Climb up to the
right ledge to spot the door with the rolling blades between it
and you.
Do a timed run into the door and
obtain the Trapdoor Key then return to the hall with the rolling
blades. Dodge the blades as you make your way to a small passage
on your left and trigger a blade trap. Make your way past both of
the deadly blade traps to obtain Secret #3; the Jade Dragon before
returning to the room where you obtained the last key.
You should now be back in the room you drained earlier so use the
Trapdoor Key to open and enter. Climb up to find a switch which
opens the double doors back near the statue and lets in some
mercenaries. Outside, you need to follow the trail until you find
the ladder behind the rocks to the left. Climb up and head for
the bridge shooting the eagle coming in from behind and the
mercenary up ahead. Kill some crows after you go across the
bridge then make your way to the top of the building by using the
well spaced ledges. Enter to obtain Prayer Wheel #4.
Now Lara needs to get back to the room where you obtained all the
ammo by moving the boxes. You will pass by those double doors you
opening a few minute ago so watch out for the mercenaries you let
in. You may get some assistance from the nearby Monks during this
fight. Enter the room with the boxes and take the passage. Grab
when you start to fall in the trapdoor and you will catch onto a
ladder. Climb up and continue down the passage taking a right
then a left then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window.
Another Priest and two more Monks are down below so flip the
switch on the wall to open the door. The Priest and Monks will go
fight the mercenaries. Go help them out as they are seriously
outnumbered. When everyone is dead you can then climb the ladders
up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to
the statue room and go to the room on the left. Use the Prayer
Wheels on the sides of the large double door to open a small door
to a ramp which leads to the area where you can use the Seraph to
open the final door and exit this level.
Catacombs of
the Talion
Head
to the side of the stairs and grab the crack in the left wall and
shimmy right until you can pull up to obtain Secret #1; the Stone Dragon and some
flares. Climb down the ladder and kill your first Yeti then flip
the switch to open the door above. Climb back up the ladder and
slide then backflip to the ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more
leopards attack as you explore the area. Grab the medkit after
you go through the open door. Your next quest is sitting in that
cage up above so run up the slope to trigger the snowballs. Dodge
them as you make your way to the ledge on the right then run
across the floor which crumbles beneath you and climb the ladder
above the deadly spikes. Climb to the top and backflip over to
the switch which raises the cage and lets you take the Mask. The
pool will now drain and the floor opens up.
Go back down and jump the pit with the spikes and use the Mask
next to the gate. As soon as you arrive on the next slope, more
snowballs start rolling towards you. Climb onto the left wall to
avoid the snowballs. Four leopards will now arrive to add to your
excitement. There are more snowballs waiting to crush you should
you decide to return to the slope. Find the ladder which is to
the right of the snowballs starting position and climb it to
reach a ledge with some grenades. You will need another Mask to
continue up here so instead return to the crack in the wall.
Four leopards surround you when you venture into the area past
the crack. Continue towards the glacier where more leopards
challenge you. Climb the rocks to the left to discover a pool in
which the second Mask lies. Mercenaries will be waiting for you
as you make your way back to the ledge where you obtained the
grenades. Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the
switch on the wall which turns on the lights and opens the cages.
These guys take a lot of ammo so just keep plugging them with
everything you've got. Use the stairs to your strategic
advantage. When they are all dead you can use the block to keep
the bars open over by the switch. Flip the switch and grab the
grenades from the hall before returning to the crack in the wall.
More mercenaries are waiting.
Head through the open door as more snowballs roll toward you.
Make your way to the safe zone over to the left of the rope
bridge and the snowballs will roll past. Now you can continue up
and do a running jump to grab onto the ladder and climb to the
top of the glacier. Dive into the pool below and exit to the
shore to avoid the barracuda and frostbite. Continue into the
next room and head left.
When you are standing on a ledge and
getting ready to jump to the next turn and find the ladder. Climb
up and go right to drop onto a sliding ledge. Do a double jump to
land on a flat ledge where you can obtain Secret #2; the Jade Dragon. Jump to
grab the ladder to return to the mission at hand. Continue across
the pool and climb up the block near the door. Do a running jump
to grab the bottom of the ladder and climb to the top where you
can jump back to land on a ledge with a switch. Flip it to open
the door below then return to the ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he
is dead you can flip the switch to open the doors back where you
used the first Mask. Now you need to go all the way back to those
doors and enter. After you enter, do a running jump over the pit
and kill the leopards before you drop down to their former
location. Flip the switch you find here to open the doors and
kill the last leopard when he arrives. Grab the items from the
corner before you head back up.
More snowballs lie ahead. Jump forward to send them rolling your
way. Jump back then forward again to land on the other side of
this minor trap. Another slope and more snowballs, but this time
after you trigger them they will break through the door at the
bottom allowing you to enter. Stand on the left floor panel to
open a door and carefully enter this room.
This room is full of spikes so WALK
when you enter. Right after you enter turn to the left and climb
the textured wall surface to reach the ledge above which has Secret #3; the Gold Dragon. Return to
the floor and walk towards the door leading to the previous room.
When it opens you need to jump through and land on the ramp. Jump
forward over the snowballs to trigger a floor panel which opens
the door to the exit. Immediately jump back and do a reverse roll
and jump back into the room with the spikes. Make your way to the
exit door then do a running jump to reach the ladder which you
can them climb down and enter the tunnel which leaves this
level...
Ice Palace
Shoot the bell to
open the door which leads to several Yeti in cages. The floor has
several springboards which will catapult Lara towards the
ceiling. The small springboard over to the right will launch Lara
up to a ledge where you can obtain a medkit. Return to the floor
and line up with the springboard and the bell opening in the
ceiling. Start shooting as you leave the ground and hit the bell
in midair top open one of the nearby gates. When you land, you
can grab the ledge to stop your slide.
Now run towards the open gate and hit the larger springboard.
Grab in midair to hang onto the ledge where you can pull up and
grab the Uzi ammo before flipping the switch. This frees the Yeti
which you can dispose of before continuing. A hole should be
accessible now that the cages are down. Inside you can get a
medkit and kill another Yeti before flipping the nearby switch. In the
narrow cage, find and pull the moveable block out then push it to
once side. Secret #1; the Gold Dragon sits on a pillar if
you have the nerve to take it. Don't bother trying to jump over
to it - a handy invisible bridge is already there. All you have
to do is walk over and take it.
Return to the main cage room to find a new ledge which the last
switch created. A small springboard below will shoot you to the
ledge so you can grab on and pull up. Another bell is up here and
you need to jump and shoot it to open the remaining gate. Return
to the main floor by sliding down the ledge and hanging before
you drop to avoid taking damage. Go through the two open gates
and spot the next springboard and the ledge above.
Head to the left so you can line up your approach to the
springboard with the ledge. When you launch you can grab the
ledge and pull up and backflip over to a sliding ledge. Continue
to jump as Lara jumps back and forth between the two sloped
ledges. Now make Lara jump to the right and continue jumping
until you see another bell. Shoot the bell then start jumping to
the left to return back to the flat area to the left.
to the locked door to find it is now open. Head
up the ladder and get off on your left to do a running jump over
to the walkway. Kill the Yeti that attacks from the left then
take the flares and continue until you reach some tigers. Kill
them then light a flare to locate Secret #2; the Stone Dragon, which is
hiding in the darkness. You can jump over the ramp to get it.
Follow the ramp to the locked door on the right and head down the
cave. Take the medkit on the left and follow the tunnel killing
some more tigers before you finally obtain the Mask. Return back
to the previously locked door to find it is now open. Continue
along the path and kill the Yeti when you drop down. Another Yeti
waits for you below and you must shoot him through one of the
holes.
Spikes line the floor over in the dark area so head over to the
opposite end of the room and grab the medkit. Now you need to
examine the beams for one with a different texture. When you find
it, you need to hang and drop down into the center of that hole.
Light a flare to reveal a medkit and some ammo and there's even a
place for your Mask over by the window, outside on the ledge.
With the Mask in place, head off to the right to find the door
that just opened in the dark area.
Head across the bridge and take the flares on your way up to the
ledge with the switch. Flip the switch to melt the ice and
uncover the Gong Hammer. As you head towards the pool, two tigers
attack. Kill them then go get the shells by the glacier and the
Uzi clips from the pool. Taking the hammer will release the
barracuda so swim past it and into the next room where you can
kill another Yeti then return to take the Gong Hammer.
Return to the area where you previously killed the three Yeti and
kill a forth one approaching from the left. You can disarm the
icicle by the door by pulling up and dropping down from the side
of the ramp. Kill another Yeti beyond that door and take the
Grenade Launcher if needed. Now you can head down the right
passage to the Ice Palace.
There are some more snowballs beyond the opening ahead. The first
two waves will roll past as you near the opening but you will
need to jump back to avoid the third set after you trigger it. Go
through the opening and head off to the left as more snowballs
coming rolling toward you. Over to the right is a block which you
can jump to and avoid the snowballs.
Continue to a steep slope then slide down backwards so you can
grab the edge and shimmy to the left until you are lined up with
a ledge behind you. Pull up and jump back to land on the ledge
then proceed to the next obstacle. The wall of ice can be climbed
so get a running start and jump and grab on then climb up to the
cave above. Slide down the steep slope which leads to the Palace.
Make sure to hang before you drop to reduce the damage from the
fall. The Gong awaits so get out your Gong Hammer and give it
your best shot.
The Palace doors should now be open,
but before you enter, go get Secret #3; the Jade Dragon. Head to
the left of the Ice Palace and find the ladder. Climb down and
head left. You'll want to light a flare to see where you are
going. Continue down to the second ledge and flip the switch to
open the hut which is just outside the Ice Palace. Climb back up
the ladder and return to the hut to get the final secret for this
level.
You can now enter the Ice Palace and claim the big prize for this
level - the Talion. Of course every big prize has equally
dangerous consequences and this one comes in the form of the
Guardian of the Talion; a giant wingless Eagle creature who
appears after you have claimed the Talion and try to leave the
Palace.
This guy is pretty hard to kill. A dozen grenades should do the
job nicely if you have that many and can aim them well. You can
also use the hut for shelter if you need to heal yourself or
something. If you are feeling "lucky" there are Uzi
clips and a medkit inside the Guardian's cave. Once the Guardian
is dead your adventure continues....
Temple of
Xian
After
you jump over the swinging blade you will find yourself sliding
down a slope towards a waterfall. As you slide you need to jump
and turn so you land and continue to slide backwards. Grab the
ledge as you fall then shimmy to the left and pull up to claim Secret #1; the Gold Dragon. Don't
ask me how you would have figured that out on your own.
Now you can jump, dive or drop into the pool below. Eliminate the
fish before you begin your exploration of the area. A medkit
waits for you in a short underwater passage - everything else
must wait. Exit the water over by the Temple Doors and claim the
shells on the left then go on a Tiger hunt as two of them are
waiting to jump you over by the stairs.
Head up the stairs and use the springboard to launch yourself to
the room of the temple. Go flip the switch on the other side of
the roof to open a trapdoor above the ladder and summon an Eagle.
Kill the Eagle as you head for the trapdoor. Make sure to hang
and drop when leaving the roof to avoid unnecessary damage. Now
you can climb the ladder and kill that Spider before he gets too
close.
Enter the large room and take the
ladder down. At the bottom, drop and grab to cling to the ledge.
Pull up and look down to see Secret #2; the Stone Dragon. Find and
use the crack in the wall to shimmy right to get the dragon, then
shimmy back to continue the adventure. Kill another spider as you
near the red liquid then jump to the ladder and climb up. You
should soon arrive in a room with a pit full of spikes.
Go to the wall opposite the pit and climb up and over to the
right. When you are against the right wall do a backflip to land
on a ramp then jump immediately to land on top of the wall.
Continue along the top of the wall until you can see the plank on
the other side. It's going to break away when you hit it so make
sure to be standing on the portion furthest from the wall when it
does. Grab some shells from the block below then do a running
jump from the left of that block to land on a sliding slope. Jump
again before you hit the spikes to land on another ramp then jump
again and turn to the right to land on another slope which you
can slide down to safety. Grab those grenades while your here
then climb up the large block and then onto the second before
grabbing the ledge above. Now shimmy along that ledge to the left
until you can pull up and flip the switch to open the main Temple
Doors. The nearby path should lead you back to the waterfall and
the doors you just opened.
Only four of the eight statues in this room will attack and those
are on proximity triggers so if you keep your distance you won't
have to mess with them. Grab the M-16 ammo and head for the open
door. You should now be on a ledge overlooking the room below
with the red liquid. Do a running jump and land on the first
ledge and slide forward, jumping when you reach the bottom to
land on the next ramp. Slide and jump again then two more jumps
to grab onto the ledge and pull up. Now you can climb the blocks
and continue around the top of the room doing one last running
jump to grab and pull up to reach the exit.
Continue down the short hall towards the switch. A trapdoor will
open and you will fall in. After you get back up, immediately
start running toward the switch as the walls start to close in.
Flip the switch to open the door behind you then do a reverse
roll and head for the door before the spiked wall gets you.
Continue down the passage until the first red rock comes rolling
towards you. A quick jump back then to the left will send it
rolling harmlessly past you. The second rock is triggered when
you near the top left corner of the ramp. The third blocks your
way to the ladder so you need to trigger it then avoid it before
continuing up the ladder. At the top of the ladder is a very dark
room so light a flare to check it out.
Flip the switch to the right of the exit then reverse roll to
kill the tiger which is pounces from behind. Climb up into the
open passage and head towards the blades. Face away from the
blades and go to the far left then drop and grab then drop again
to land out of striking range of the blades. More rolling blades
block your way to the exit in the opposite corner so wait for
them to leave you a gap then make a run for door.
You should now be up in some rafters and two Eagles aren't happy
about that. Kill them then head for the button on the left wall.
Pushing the button opens the doors at the opposite end - but only
for a short time so you need to push the button then do a reverse
roll then do a flawless series of running jumps across the
rafters to get inside before the door slams shut.
This next trap isn't too bad if you take your time. Simply follow
the passage while staying on one side and watch the shadows of
the swinging spikes. Get the timing down and it's pretty easy.
When you reach the other side you will be in a new hall with
buttons on either side. Press the right button which raises the
floor then jump left and push that button which opens the door.
Start running to the right into the hall and keep on running as
the floor collapses. When you enter the next area a red metal
ball drops down behind you so keep on running to the end of the
walkway and jump to grab and pull up to the ledge. On the
platform beneath the statue is the Dragon Seal which opens
the door back in the first room of this temple.
Now you can jump to the ledge to the right and climb the blocks
to get some ammo and kill another spider hiding in the dark room.
You should find some more ammo and a switch, which creates a
bridge across that red liquid. Exit this area by going to the
other side of the statue's head. Jump across the series of ledges
above the red liquid then do a running jump to the sloped ledge
in the center of the room. Jump and grab to hang from the block
then pull up and slide down the other side and jump to the flat
pillar. From here you can do another running jump to grab the
ledge to the right near the wall. Pull up then do a running jump
to the ledge next to the springboard.
Move to the center of the platform you are standing on and jump
to the springboard to launch yourself to the high platform on the
side of the tall structure. A boulder starts heading your way as
you land so jump back and grab the edge of the platform so the
boulder rolls harmlessly overhead. Now you can make the climb to
the top of the structure by going from platform to platform. When
another boulder comes headed your way just run to the white
bricks and wait for it to pass.
From the white bricks, slide down and
land on the springboard to launch up to the ledge in the rafters.
Do a running jump to grab and pull up to the next ledge which has
Secret
#3; the Jade
Dragon. Simply jump back to the structure from this ledge to
resume the mission at hand.
Climb up to the platform where an Eagle attacks. Kill it, then
jump and pull up to the next level then do a running jump to put
yourself just one standing jump from the door. Pull the box out
two times and continue to the next room where you can flip the
switch to open the trapdoor and drop down to a long slope. The
red metal ball from earlier is now chasing you so head down and
turn left until you reach the slide. The ball stops but you don't
as you slide down to the rafters above that first temple room.
Below are some tigers, so kill them all before you drop down to
use your Dragon Seal.
Follow the passage past this door avoiding the rolling blade
until you arrive at a slide which deposits you in a room with
some switches. Only the green switches matter and all three need
to be flipped to open the door before the spiked ceiling impales
you. Continue on across the platforms until you reach the ledge
above the pool with the fish. Kill them from up here before you
dive in.
Flip the underwater switch to raise the water level then head to
the surface and enter the tunnel which was previously out or
reach. Leave the lever on the left alone and continue down the
right passage. You can take the medkit if you want, but unless
you are an expert at swimming you will have to return to the
surface and catch your breath before coming back. Since you
probably already have several medkits, leave this one alone and
continue down the tunnel until you can pull the lever. Swim back
out and fill your lungs before swimming back to the tunnel and go
through the open door to find and pull another level which opens
a door back out in the main pool. Refill those lungs once more
then dive down and go through the door you just opened and pull
that lever. This opens the door above, behind which are M-16
clips and two boxes of shells.
Wade into the next room and flip the switch. Keep ahead of the
moving spiked wall and fall through the trapdoor. The current
should take you right to the Gold Key and the gate should open as
you near it. You should end up back in the starting room at the
base of the falls. The key you just obtained fits the lock at the
top of the ladder in this room and opens the underwater gate also
in this area.
Once the gate is open, continue down this passage heading right
then take the right branch of the fork. Swim through the grating
and head for the left wall. The lever you seek is behind the
second pillar so pull it to open the exit to this area and clear
the path to the Silver Key. A Fighting Fish should be attacking
now (or very soon). Kill him but don't waste too much air as you
can always out-swim him. Continue around the pillar to find the
exit and head that way. When you reach the fork, take the other
passage this time and swim up into the door you just opened and
into the cave. Climb onto the ledge and if you haven't done so
already - kill that fish!
This area is infested with spiders so eliminate all you
encounter. Some Uzi clips are near that giant spider web, as are
more spiders. When you reach the large cave there are even more
giant spiders to deal with. Kill them all then start making your
way up the ledges until you can do a running jump to the pillar
in the center of the cave. Now you can do another running jump to
grab and pull up to the pillar by the door. Jump and grab and
pull up to the passage and follow it to the next area. From that
end of the passage, do a running jump and grab and pull up to the
pillar in the center of the rocks. The Silver Key rests on the
tallest rock. Get the key then return to the water and swim back
to the main Temple doors. You key opens the only remaining door
in this area.
Continue through this last door an jump and pull up to continue
up the slope. Dodge the red balls as they roll down the slope.
When you reach the top, get the ammo then head left and cross the
bridge killing a Tiger and an Eagle along the way. A second Tiger
waits on the other side of the bridge so kill him before climbing
up onto the sloped pillar. Jump back onto the next taller ledge
and a fork in the path. Take the path with the rolling blade by
doing a double jump as the blade starts heading for the opposite
end of the platform above. Then go left and slide down the slope
backwards so you can grab on as you fall off. Get on the ladder
and climb down to the next ledge and hang and drop down to the
next one to get some Uzi clips before dropping through the nearby
hole to return to the front of the Temple.
Return to the fork and get past the rolling blade once more and
head for the room with a bridge and another rolling blade. Get
some Uzi clips and the medkit then run across the bridge with the
blade in hot pursuit. Head towards the button on the left once
you get across to avoid the blade. Press the button to open a
door at the end of the passage you haven't been to yet leading
from the fork. Now get the timing down on the rolling blade and
make another run across the bridge, through the room and back to
the fork and take the other direction.
This passage has a some springboards which must be done in a
certain sequence. Stand with your back to the first and do a
backflip onto it to launch up to the rest of the springboards.
When the ride is over you need to kill another Eagle before
jumping and pulling up to the ledge in front of you. The doors
should be open so enter.
Continue until you can jump to the square ledge near the lock.
Jump to the left box then quickly climb up the ladder as the
spiked wall closes in. Drop down to the ledge on the right then
start running and jump from the ledge over to the ladder and
climb up to avoid another spiked wall. Continue until you find a
switch which opens one of the gratings you walked past only
moments ago. Return to the opening to see the Main Chamber Key
resting on top of a pillar. Get the key then begin a somewhat fun
slide down the curving slope around this pillar to the floor.
Continue on to end up on a pillar near the door you opened with
the button earlier. Jump over to the lock and use the key which
will raise a metal grating next to a pillar. Turn and do a
running jump and grab and pull up to go in that direction. Climb
the ladder and exit towards the spikes on the right. Jump over
the spikes and keep climbing the ladder and ignore the switch on
the right. You should now be back in the area where you found the
Main Chamber Key. A second grating is now open and there is a
second and taller pillar you need to reach, so go through the
open grate and head left to do a running jump and grab and pull
up to get on the ledge. You'll reach a slope that sends you
sliding toward the pillar with the serpent so jump as you begin
to slide to reach the pillar. After a short slide down the
serpent you will reach a flat area next to a ladder.
Climb the ladder until you reach the blade then do a jump back to
the sloped surface then forward again to regain another ladder
above the blade. Climb this until you reach another blade. A
ladder is behind you this time so you need to jump back and twist
in midair and grab onto the new ladder. Continue the climb and
make a short sideways jog to the right to finish the trip to the
top where you can finally exit this level...
Floating
Islands
This is it - the
final level of the game. The enemies get tougher so load your
weapons and let's get started. You are greeted by a Warrior who
is flying in from the right. Warriors are very dangerous
when they get close enough to fight you, but the catch is they
are super-slow in getting close to you. Use this to your
advantage and kill them before they ever get close enough to
fight. In fact, you can usually use your pistols to kill these
slow moving targets and save your bigger and better ammo for
those who deserve it.
Kill the Warrior then get the medkit over to the left then head
for the other end of the island. The first of two Mystic Plaques
you need to advance is below you on another small island. Step
back and do a running jump to the slope on the next island. When
you land you will slide forward so go about halfway down the
slope then jump again to reach the next slope and follow up with
another jump to the next island. Grab onto the edge of the
opening by the large gold structure and pull up to find a switch
which opens a trapdoor on another island.
Continue along the hall and slide down the ramp, jumping from the
bottom to land on another slope on the next island with that
trapdoor you just opened. Three Xian Guards are on duty. The
first attacks when you arrive. It's best to only have to fight
these guys one at a time so try not to wake up the next one until
the first is dead. These guys are fast and deadly so kill them
quick and dodge their attacks. The second guard wake up when you
advance towards the front of the island.
Jump and pull up through the trapdoor
to wake the third guard below when you step on the raised
platform inside. You can try to kill him through the trap door
but it may take awhile. Get the first Mystic Plaque, some flares,
Uzi clips and a medkit before dropping back down to finish off
the last guard (if you already didn't). Now look for a flat rock
over by the tree. Jump and pull up to the roof to get Secret #1; the Jade Dragon. Head for
the other side of the island opposite where you arrived and do a
hang, drop and grab to reach the ledge below which has a switch
that opens the exit.
Do a running jump to the exit then another running jump to the
next island. Head to the other end of that island and jump to the
left to reach the rocks above. You should be able to see an
island that resembles some stairs so head off in that direction
and do a running jump to grab and pull up. Pull up two more times
to reach the first step then climb all the steps to the top. Head
right and do another running jump to another stairway. Turn and
go up the stairs killing the Warrior you meet about halfway up.
His friend comes to life when you reach the top of the steps so
kill him too.
When the steps end head to the left above the door and jump to
the first slope you landed on when you jumped from the first
island. This time do a running jump and slide and grab to hang
from the bottom of the slope. Drop to the ledge below then do a
running jump to reach the island with the second Mystic Plaque.
Another running jump should having you grabbing on to the right
of the crest on the nearby island where you can do another jump
to the large island where you obtained the other Plaque. Continue
back to the foot of the green stairs by the door where you use
the two Plaques.
You need to jump to the platform in front of the doors you open
with the Plaques. You start this jump from a sloped ledge with a
tricky "take off" point. As you do the running jump and
grab manuever you've done hundreds of times before, make sure you
are angled to the left otherwise you will run right off the ledge
and into oblivion. When you do land in front of the doors, grab
the Uzi ammo and use the Plaques and enter the door.
A Warrior approaches from below and to
the left. Take evasive action as necessary and pelt this guy with
pistol fire until he dies. You should be able to spot Secret #2; the Stone Dragon from the
bridge. It is on the left in a small opening behind the tree on
the other side of the bridge. If you stand with your back to that
opening then step to the left as far as you can then step back as
far as you can then jump backwards you will land in the tunnel
that takes you to your prize. Getting back out of here is just as
tough. Stand on the flat surface to the right of the opening and
with your back to the wall and jump to land just above the sloped
surface. One last jump should take you out of the tunnel and back
to the tree by the bridge.
Stand one step away from the green boulder and face away.
Backflip onto the rock and do another backflip to end up sliding
so grab on and hang from the edge as the boulder goes rolling by.
Drop down and get the medkit and kill another Warrior. Enter the
building and climb onto the sloped green block then jump from the
high part of the slope to grab and pull up to the roof. Keep
going until you can pull up into a passage in the sandy rock and
follow it to return to the bridge. Now return to the slope where
you triggered the green boulder and slide down again - this time
forward so you can jump to the slope across the gap. Continue up
that ramp until you can see some bricks. Head right and do a
running jump and grab to pull up onto the next island. The rope
slide begins here so begin the ride but make sure to drop off as
you pass over the lower bridge.
Another Xian Guard comes to life when you enter the building on
the lower level. Two more guard the switch which opens the door
at the end of the rope slide. Kill all three then flip the switch
then enter the next room and take the rope slide to the other
wall. Make sure you grab as you leave the slide or you will be up
to your ponytail in hot lava. Climb up then across the gold
structure and continue to the right. Grab onto the green ledge
and shimmy left and drop down. Now your path should be clear, so
follow it back to the top of the first rope slide which has
conveniently reset itself. Grab and don't let go until the entire
ride is over.
You are now in a hall with two rooms leading off. Both rooms are
death traps so stick to the hall. From one side of the hall, jump
to the area to the right of the room where you can see a block.
Touching the block summons a Warrior who appears near the open
door you just slid through. Kill him then move the block so you
can jump up then climb up to the ledge. A switch which creates a
bridge over the lava is waiting to be flipped on that pillar,
then you can pull up to the stone wall by the lava and get some
M-16 clips.
To avoid those blades, hang and drop down the two steps in the
right corner then jump to the bridge and flip the switch to open
the trapdoor. Return to the wall and get ready for a tricky jump.
Do a running jump towards the trapdoor and grab while in midair.
Grabbing will change the arc of your jump so you can sail right
into the trapdoor. Stock up on shotgun shells when you land then
continue to the end of the room and flip the switch to open a
trapdoor back in the main room.
Return to the pool and dive down to find a tunnel leading off to
the left. Follow it into the larger room and surface to one side
to avoid the blades overhead. There is a switch above the passage
here which turns off the swinging blades allowing your to get
back to the large lava room and go through that door you just
opened. Push the box over to the pillar by that door then climb
up and jump into the door. You will have to alter your arc again
as the ceiling is quite low here.
In this hall is a door and the switch is above the room with the
spikes in the floor. Jump forward and grab to catch the crack and
shimmy left to pull up. When you are done a running jump towards
the left edge of the opening will bring you back to the hall. Now
you can enter the room to find two more sealed doors and another
Xian Guard who doesn't even wake up. Drop into the hole in the
floor and grab on at the bottom to slow yourself.
Things turn nasty when you drop into a cage with four Xian Guards
and four Ninja. Flip the switch then reverse roll and head back
to the ledge and pull up on either side of the pillar. Behind the
pillar go either right or left until you can see the cage then
start taking shots at the Ninja below. When they return your
fire, use the pillar for cover and attack from the opposite side.
All four will eventually die leaving you with only Xian Guards to
deal with. Since they only wake up when you get too close, you
can fight these guys one at a time. After you wake each guard,
return to the top of the wall and take care of them from there.
They can't reach you so they can't hurt you. Repeat until all
guards are dead then drop down to collect your booty; shells, Uzi
clips, and medkits of various sizes. Finally, flip the two
switches which open the exit out of here and unseals one of the
doors above.
When you enter that opened door above, you are attacked by a
Ninja hiding in the dark stairway. When he is no longer a
problem, continue up the stairs to a closed door and a switch.
The switch opens the door and awakens two more Xian Guards. When
all is clear, head through the door and climb to the top of the
latticework. Jump off and twist in midair to grab the latticework
behind you. Climb up and then pull up to the slope and jump
backwards. Continue to jump as you bounce back from side to side.
Start moving to the left as you jump to end up on a flat area
with a Ninja. Kill him then find the moveable box.
Pull out the box and climb on and jump
over to the rocks on the left. Head over to the ledge on the
right and jump across the lava into the square depression. Turn
and do a running jump into the tunnel under the ledge to claim Secret #3; the Gold Dragon and final
secret of Tomb Raider 2. Another running jump will take you out
of this tunnel and leave you grabbing the edge next to that
square depression. Pull up and jump back to the ledge then return
to the box and push it so you can reach the rope slide. Grab on
and ride to the final battle...
The Dragon's
Lair
When you land,
snatch up the medkit and Uzi clips before advancing past a
non-active Xian to take on the first of several active Xian
Guards. When he is dead you may proceed to the next room where
two more Xian Guards stand in complete stillness. There are two
switches by the first inactive guard. The one next to him opens
the door and activate the two guards in that room while the one
opposite his position is a trap and does nothing other than wake
him up. Flip the exit switch and take care of the two guards on
your way out.
In the next room is a small army of Ninja hiding behind the
pillars. Tease them so they follow your out into the previous
room where you can dispose of them at your discretion. The Ninja
in the rear of this room are not as easily fooled and you will
have to fight them on their turf. When all are dead you should
find a Mystic Plaque that one of them was carrying. Use it to
open the large sealed door and enter to meet the Dragon.
This Dragon is pretty hard to kill but if you take your time and
plug away at him and take plenty of evasive action it shouldn't
be anymore challenging that some other parts of this game. Here
are some strategic tips which may prove useful:
Use your most powerful weapons first and work your way down -
duh.
If he "lights you up" use the water to extinguish the
flames.
Lots of ammo and medkits are underwater. Use as needed.
Use the pillars to slow down the dragon and provide cover.
Make reversing strafing runs on the dragon. He can't turn very
fast.
Once the Dragon is down you need to run up to him and take the
Dagger from his belly. With the dagger in your possession, the
Dragon is defeated and in the grand tradition of all big endings,
his lair begins to self-destruct. Run through the open gate and
out the tunnel to the end of the level. The adventure is over and
it's time to head for home...
Well, you thought
the adventure was over. Seems some bad buys have come to pay you
a visit - or maybe they just wanted to use your obstacle course.
Either way, they're trespassing so use the Gun Cabinet Key on the
lock by your bed to arm yourself then go start eliminating the
bad guys. When you've cleaned up the house head outside and clean
up the yard. Find anyone lurking in the shadows by eliminating
the shadows with some flares. You'll eventually kill the boss
then return to your house for a nice hot shower.
¡@
Lara's Guide to the Dagger of Xian (c)1997 by Mark Smith
All names,
images and other original materials copyrighted by EIDOS and Core
Design.